Fans of the original Pillars of Eternity TRPG will be pleased to hear there's a potential rework coming for the pen-and-paper ...
In Sawyer's view, it doesn't matter whether players actually finish games they start as long as they enjoy the time they do ...
Use precise geolocation data and actively scan device characteristics for identification. This is done to store and access ...
Veteran Fallout developer Joshua Sawyer shares his thoughts on why completing games isn't necessary for player enjoyment.
In a new video on the topic, Josh Sawyer discusses his approach to Fallout: New Vegas, saying he wanted to ensure the game was a bit more of a challenge for players than Fallout 3 or Skyrim—but ...
Jones, who has been in prison since the mid-1980's on separate murder and injury to a child convictions, faces a new murder charge for the December 1981 death of 11-month-old Joshua Sawyer.
Folks, RPG veteran Josh Sawyer has made it official: games are too dang long these days... or, at the very least, games as big as Skyrim and The Witcher 3 don't really need to be any bigger.
As the Obsidian site notes, the system was "developed from the ground up by Pillars of Eternity II: Deadfire lead designer Josh Sawyer and other members of the Deadfire design team." That was back ...