i was just wondering if anyone knew a good general rule for determining when using vertex arrays is appropriate over many calls to glVertex().<br><br>for example in my scene for this particular thing ...
I'm a n00b with OpenGL (using MSVC, not that it matters), but here's a simple question:<BR><BR>If I want to make a model that's just two connected but noncoplanar triangles (imagine a square but bent ...