News

My complaint isn't just that the conference room VR concept lacks imagination — although come on, at the very least it should have allowed coworkers to meet in an environment designed to look ...
Workrooms allows up to 16 VR headset users to meet in a virtual conference room, with each of them represented by a customizable avatar.
Workrooms allows up to 16 VR headset users to meet in a virtual conference room, with each of them represented by a customizable cartoon-like avatar that appears as just an upper body floating ...
It's not the first time Facebook and its subsidiary Oculus have tried to popularize social interaction via VR. The company launched virtual-hangout apps Oculus Rooms and Facebook Spaces in 2016 ...
That was roughly the same amount that Sony’s PlayStation VR, widely regarded as the most successful VR device on the market, sold from 2016, when it had its debut, through 2020.
When you walk around a conference or living room, these same movements occur in the VR experience. Needless to say, this functionality absolutely changes the way you experience VR.
Also: Mixed Reality 2019: Why the year ahead will be huge for enterprise AR/VR To do this, the first thing that Spatial needs to bring in the room are participants who aren't physically present ...
Reception and waiting areas, pantries and conference rooms are all magically populated with furniture. 575 Lexington’s VR program is optimized for a 5-foot-10 person.
In the newsletter, Gurman posits that users could be in a VR conference room with dozens of other occupants. "Instead of seeing their actual faces, you'll see 3D versions of them (Memojis)" he adds.
Lenovo told attendees of this week's Varnex conference that users in many office and classroom settings are demanding new ways to communicate and create content, and cited its own new video ...
VR Is Too Expensive and Takes Up Too Much Room, Take-Two CEO Says "I don't know what people could be thinking." ... Media & Telecom Conference, Zelnick started by saying VR is simply too costly.