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Metal Gear Solid 5 ‘s development was troubled and the end of an era. It marked the conclusion of a long partnership between Konami and director Hideo Kojima, resulting in a dramatic saga that played ...
MGS3 introduced CQC to the series, deepening the way you would enter and leave combat. Before this, Snake had a simple punch-punch-kick animation and the ability to flip an enemy or grab them in a ...
Konami created a console game dev team in 2020 to work on new Metal Gear games, now Konami is confident they have the right team to make mainline sequels.
In Metal Gear Solid 5, players must figure out why a strange illness spreads throughout Mother Base, and the solution ties to the game's themes.
The concept of a new Metal Gear Solid without Hideo Kojima feels like a wild thing to say, even ten years after he left ...
Despite the loss of his lower left arm, Snake's versatile, multi-purpose prosthetic lets him to do more in Metal Gear Solid 5: The Phantom Pain.
Acclaimed video game director Hideo Kojima has said that the fifth mainline installment in the Metal Gear Solid series was originally meant to be episodic. Today happens to mark the ninth ...
With just a few days to go until the release of Metal Gear Solid Delta Snake Eater, it's the perfect time to explore its key ...
Metal Gear Solid V is a well-known title from Hideo Kojima, but even the game's hardcore fans might not know these facts about the title's making.
Metal Gear Solid 5: Ground Zeroes features 15 Achievements worth 1,000 points.
Snake Eater is a safe but faithful remake and the perfect entry point for newcomers or those wanting to relive the exploits ...
And it makes sense. Snake Eater is the first game in the chronological timeline of the series, so starting fresh with a game ...