Sound design in video games is like the magic ingredient that makes the game’s world come alive. It’s not just about the music or the sound effects you hear when something happens in the game. It’s ...
Sony recently confirmed that the PS5 DualSense controller will be able to generate haptic feedback based on corresponding in-game sound effects. The news comes from a recently filed Sony report on the ...
The Last of Us Part II is defined as much by the intensity of its sounds as its gameplay, and it’s now clear just how much effort Naughty Dog put into those effects. Sound designer Beau Anthony ...
An immersive gaming world can live or die by its use of sound to draw the player in and create a deeper relationship between action and reaction. Exciting setpieces, world design, character presence, ...
Pam's Colecovision was her babysitter, from the age of 4 or 5, but the family only had one game. Over and over, hour after hour, she'd climb and jump through the three levels of Donkey Kong. But the ...
Joey Brown is an interview reporter, editor, and lifelong gamer with experience in nearly every genre from space sims and MMORPGs to metroidvanias and city builders. He has sat down with industry ...
Following is a transcript of the video. Narrator: Most of us know what a dragon sounds like, but they don't actually exist. And none can stop me! So, how does Hollywood know how to make them sound?
Instead of the Switch 2, Nintendo Debuts ‘Alarmo,’ a Stressful Alarm Clock With Switch Sound Effects
Nintendo’s Alarmo will play music from Super Mario and Legend of Zelda, then bombard you with coin sounds until you struggle out of bed. Reading time 3 minutes Instead of its much-anticipated Switch 2 ...
Sound effects within the game become comically altered and exaggerated. Games metadata is powered by IGDB.com We may earn a commission when you buy through links on ...
How much do I like a cappella? I like it so much I own Pitch Perfect 3 (THREE!) on Blu-ray. So yeah, I obviously I really enjoy people making instrument noises with their mouths. But typically that ...
Narrator: These are Buddy and Gyoza, and their sniffles and grunts aren't being recorded for a kid's movie. They're actually being used for ambient sounds in the game Halo. [animals snorting and ...
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