Reflections are the sole reason we’re able to see objects. An object that absorbs 100% of the light is invisible. Fortunately, we don’t encounter these in our daily lives. Any lighting-conscious ...
The law of reflection is introduced as we learn about the difference between specular and diffuse reflection and discover the difference between real and virtual images. Plan and carry out ...
This is an excerpt from the book, Mastering C++ Game Development written by Mickey Macdonald and published by Packt Publishing. In this excerpt, Mickey discusses how to write shaders for lighting and ...